This is kind of annoying later on in the game, when it becomes increasingly more difficult at times to see what exactly you’re supposed to be grappling onto – there’s a few points in the game where you have to do a bit of searching to figure out where you’re trying to go next, and it can be less than obvious. A number of areas feel kind of samey, which isn’t helped by the graphics – while each area of the game has its own unique look, each individual level looks pretty similar internally. Sadly, the lack of much variety in mechanics means that, in the end, a lot of puzzles ultimately feel fairly samey – there’s only so much you can do with a limited control set, and it feels like you’ve done it all by the end of the game, and probably more than that. You start out only getting one grapple per jump through the air, but soon you end up with the ability to grapple up to three times before landing – and in the final area, refresh them mid-jump by draining glowing crystals on the walls. These controls are quite simple, and the game fundamentally consists of using them to traverse environments. Your abilities include a normal jump, a super jump, an energy grapple you shoot from your hand that can connect to most (but not all!) surfaces and pull you towards them while allowing you to swing after a fashion, and later on, a pair of rocket boosts which give you an abrupt, very large bit of acceleration in a certain direction (yes, as if with a rocket) when you try to double jump in midair. The central mechanics are quite simple there’s no combat in this game, with the game being wholly devoted to platforming through 3D environments. Using the suit he left for you, you must find your uncle and make your way back home. The premise of the story is that you have wandered into your absent uncle’s house and find a teleporter that takes you to another world. The premise of the story is that you have wandered into your A Story About My Uncle is a fairly straightforward first person platformer. A Story About My Uncle is a fairly straightforward first person platformer.
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